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101. Sticky:Dev blog: A Glimpse into the Future of Ship Skins - in EVE Information Portal [original thread]
Nevyn Auscent wrote: CCP Terminus wrote: This is taken out of context. When in the NES store you buy a SKIN License. That license can be applied to yourself, in which case that SKIN option will last forever for that character, or you can ...
- by CCP Terminus - at 2015.01.24 12:50:13
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102. Sticky:Dev blog: A Glimpse into the Future of Ship Skins - in EVE Information Portal [original thread]
Druadan wrote: CCP Terminus wrote: You will be able to find all the existing SKINs in the market for ISK. If you want to stay away from Aurum and the NES completely, it is more than possible. This is new information, not present in the devb...
- by CCP Terminus - at 2015.01.23 16:45:01
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103. Sticky:Dev blog: A Glimpse into the Future of Ship Skins - in EVE Information Portal [original thread]
Phoenix Jones wrote: Well people really want two things. 1) ability to Barbie their ship how they see it. 2) ability to put our corporate and alliance logo on our ships. If 1 will take a long time, then do whatever you can to make 2 happen im...
- by CCP Terminus - at 2015.01.23 14:35:51
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104. Sticky:Dev blog: A Glimpse into the Future of Ship Skins - in EVE Information Portal [original thread]
War Kitten wrote: Whoa, I just found the CSM meeting notes are already coming out.... Quote: Xander asked about the limited time system for skins, and when the time limit would start. The answer was that it would start from being applied ...
- by CCP Terminus - at 2015.01.23 14:06:01
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105. Sticky:Dev blog: A Glimpse into the Future of Ship Skins - in EVE Information Portal [original thread]
Druadan wrote: I notice the devs are responding only to concerns about the interface and the mechanic of the system as described, but not anything about the concerns of this system as it is. I want to amalgamate those concerns into a set of qu...
- by CCP Terminus - at 2015.01.23 13:56:45
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106. Sticky:Dev blog: A Glimpse into the Future of Ship Skins - in EVE Information Portal [original thread]
Lavayar wrote: I really don't like "Buy" button with price in aurum near each SKIN. It's just sort of free-to-play trick. This way of obtaining SKIN should not be encouraged. The whole menu is collapsible (like the right side menu) so you onl...
- by CCP Terminus - at 2015.01.21 18:09:47
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107. Sticky:Dev blog: A Glimpse into the Future of Ship Skins - in EVE Information Portal [original thread]
The Slayer wrote: CCP Terminus wrote: You don't have to be docked in order to change your SKIN. When jumping in to a ship in space you can simply go into the fitting window, which is accessible in space and change it there. The ship will the...
- by CCP Terminus - at 2015.01.21 18:08:03
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108. Sticky:Dev blog: A Glimpse into the Future of Ship Skins - in EVE Information Portal [original thread]
Kynric wrote: CCP FoxFour wrote: Callic Veratar wrote: Could SKINs be stored as an attribute of an assembled ship, so, if I somehow acquire a rare or unique SKIN, I can apply it and sell the applied skin to others through contracts? If I...
- by CCP Terminus - at 2015.01.21 10:24:04
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109. Sticky:Dev blog: A Glimpse into the Future of Ship Skins - in EVE Information Portal [original thread]
Vincent Athena wrote: From what I understand, once I set a skin, every ship I get in will have that skin. If I want to have different ships look different, I'll have to go to the fitting window every time I swap ships. Could you have the clien...
- by CCP Terminus - at 2015.01.20 19:07:07
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110. Sticky:Dev Blog: Rebalancing Modules in EVE Online, Round Two - in EVE Information Portal [original thread]
No worries, we know people are very passionate about the game, and so are we. We've gone forward with the changes as is, but this doesn't mean we won't re-evaluate if certain ships or modules begin to see much less use than before, or diversity g...
- by CCP Terminus - at 2015.01.15 11:46:56
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111. Sticky:Dev Blog: Rebalancing Modules in EVE Online, Round Two - in EVE Information Portal [original thread]
Nomago Cealey Garlinger wrote: Mara Rinn wrote: Also, is there anything preventing you readjusting the meta levels so that we have meta 0 for plain T1, then meta 1 for the "better" T1 modules, then meta 2 for T2, with 3 for cosmos, 4 for fac...
- by CCP Terminus - at 2015.01.13 17:23:53
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112. Sticky:Dev Blog: Rebalancing Modules in EVE Online, Round Two - in EVE Information Portal [original thread]
Waylon Skorlin wrote: MuppetsSlayed wrote: What I am expecting is that with the nerf to HP and most importantly velocity being so big it I am going to need to drop a cargo expander which will reduce my m3 to escape bubble camps as I current...
- by CCP Terminus - at 2015.01.12 11:39:33
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113. Sticky:Dev Blog: Rebalancing Modules in EVE Online, Round Two - in EVE Information Portal [original thread]
JanSVK wrote: Expaded Cargohold II Structure Hitpoint Bonus (%) Cargo Capacity Bonus (%) Velocity Modifier (%) Old: -20 27.5 -10 New: -23 27.5 -18 Why the nerf ?! Do suicide gankers really need so much help? This was done in order to ke...
- by CCP Terminus - at 2015.01.09 14:46:41
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114. Sticky:Dev Blog: Rebalancing Modules in EVE Online, Round Two - in EVE Information Portal [original thread]
Maennas Vaer wrote: CCP Terminus wrote: Inertial Stabilizers Inertial Stabilizers are now consistently named Inertial Stabilizers instead of some being Inertia Stabilizers and some inertial Stabilizers. If it's not already too late ple...
- by CCP Terminus - at 2015.01.09 14:31:29
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115. Sticky:Dev Blog: Rebalancing Modules in EVE Online, Round Two - in EVE Information Portal [original thread]
Just to clarify on the Survey Scanner issue. The reason I stated it was not part of the Module Tiericide, is that, as previously mentioned the Module Tiericide project has so far been a designer only effort. In order to change Survey Scanners to ...
- by CCP Terminus - at 2015.01.08 15:59:55
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116. Sticky:Dev Blog: Rebalancing Modules in EVE Online, Round Two - in EVE Information Portal [original thread]
Cledus Snowman Snow wrote: Hello CCP Devs Can I please get a response here as to the why T2 are not getting buffed to the same stats as the (better) Meta4s your removing from the game? This is going to be clear fitting issue. Why so silent ab...
- by CCP Terminus - at 2015.01.07 13:45:59
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117. Sticky:Dev Blog: Rebalancing Modules in EVE Online, Round Two - in EVE Information Portal [original thread]
We've made a few changes and clarifications. You can find the information on the dev blog or on the first page of the comment reserved for clarifications. Module Tiericide Dev Blog Comments First Page
- by CCP Terminus - at 2015.01.07 13:17:33
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118. Sticky:Dev Blog: Rebalancing Modules in EVE Online, Round Two - in EVE Information Portal [original thread]
Ekaterina 'Ghetto' Thurn wrote: I think I will reiterate my standard reply. Please use valuable Dev work hours to fix parts of the game client that are actually broken. The names of the modules are not broken. I have no problem with adding mo...
- by CCP Terminus - at 2014.12.27 16:55:54
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119. Sticky:Dev Blog: Rebalancing Modules in EVE Online, Round Two - in EVE Information Portal [original thread]
Somatic Neuron wrote: I would suggest to use Inertia modifiers as the penalty for the various modules, as Velocity and Structure HitPoints aren't ever looked at by people buying/fitting Cargoholds anyway. McChicken Combo HalfMayo wrote: Pl...
- by CCP Terminus - at 2014.12.27 02:44:37
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120. Sticky:Dev Blog: Rebalancing Modules in EVE Online, Round Two - in EVE Information Portal [original thread]
Oraac Ensor wrote: At present, the Meta 4 and T2 modules give the same 27.5% bonus while differing only slightly in price and penalties. But you propose to reduce the Meta 4 module to 22.5%? That is not right. That is not right in any way, CC...
- by CCP Terminus - at 2014.12.27 02:30:26
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